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This is, after all, the franchise that cheerfully pilfers every single great idea sci-fi has ever had, sticks it all in a giant fiction-blender and then adds several pints of bubbling blood. Dear Santa, for Christmas please bring me a Warhammer 40,000 MMO. If you have any other questions please visit our on-line documentation at. Model tools for other packages – currently we only provide tools for 3DS MAX, version 6 or greater.Tool to create *.RTX files – these are used when a user turns off team colouring for a player slot, if they are not present the model will use the texture exported with the model.Standalone Tool to Create Generic *.WTP files – if you put the appropriate files in DataSrc the 3DS Max plug-in will create the patterns for you.Tools to accomplish the following are currently not supplied: See the on-line documentation for more details. then, you will need to extract the appropriate data archive. If you want to view sample models, team colour files, sound files, fx files, event data, etc. Otherwise you can tick off specified ranges of attributes to load – this will make load times a little more bearable. If the ‘Select the attribute folders you want to load’ dialogue is completely empty click the ‘Select All’ button and then wait while the attributes load. If you receive a message “Unable to check out ‘model name’ in P4! …” then make sure your files are read/writable.
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Please copy the contents of the C:\Program Files\THQ\Dawn of War\ModTools\3dsmax\ folder to the appropriate MAX directory.
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We have included plug-ins and scripts for 3DS MAX 6 & 7. Please see the supplied ModSetup.rtf document for information on setting up new MODs and running the Attribute Editor to modify game-play data. For example, when in-game you can type “sd_drawweapons=1” to enable weapon debugging information. This will cause the game to create additional log files in the Logfiles/ sub-folder as well as additional in-game debugging information. You can run the game with the “-dev” command line argument (no quotes) to run it in debug mode. This is not included with these tools and can be separately downloaded from Microsoft’s website. Some of the tools supplied with these MOD Tools require the Microsoft. ĭo NOT directly modify W40K or DXP2 data in place – this will potentially break multiplayer games for yourself and others! Instead, you should modify any attribute files under your own mod project so that your changes are available only to people with your MOD installed. If you want to jump straight into making scenarios then, you can safely ignore this file and visit the on-line documentation for the Mission Editor at. This file is a brief introduction to the Dawn of War – Dark Crusade MOD Tools. Dawn of War – Dark Crusade MOD Tools README v1.20
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